Mar 29, 2007, 02:57 PM // 14:57
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#21
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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My suggestions for Merging:
Necromancer/Ritualist (although that might be too much summoning in one class. Elemental/Ritualist might be a better merge for gameplay)
Ranger/Assassin - to me, the Assassin always seemed more like a Ranger, except close range, instead of a Mesmer.
Warrior/Paragon - Both have 80 armor and use shield. This would just give warriors a long range option, not a bad idea at all. Oh, yeah, and Shouts would combine, too.
Monk/Dervish - OK, this is mostly a RPG mix. But with the heavy Enchantment builds of both, this seems like a great mix.
But who knows? Maybe they'll just divide the different skills between the classes, so there is no true hybrid.
Maybe some skills will be given to races instead of Professions.
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Mar 29, 2007, 03:06 PM // 15:06
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#22
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Lion's Arch Merchant
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The more I hear about GW2, the more I try to like it but find it harder and harder to.
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Mar 29, 2007, 03:10 PM // 15:10
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#23
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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Where did that come from Dj Tano? Are you just spamming, or is there something specifically about Guild Wars 2 that bothers you?
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Mar 29, 2007, 03:26 PM // 15:26
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#24
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Jungle Guide
Join Date: May 2005
Profession: W/Mo
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Why do I get the feeling that Guild Wars 2 will be reduced to Generic
Warrior
Ranger
Mage
Healer
classes?
The removal of Mesmers would be quite possibly one of the most retarded things they could do.
But consdering the other information we've gotten on the game,I wouldn't put it past them.
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Mar 29, 2007, 03:35 PM // 15:35
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#25
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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Warrior - absorbs Paragon, absorbs some of assassin
Mesmer - absorbs some assassin
Necro - Absorbs some of ritualist
Ranger - absorbs some of ritualist
Elementalist - Absorbs some of dervish
Monk- absorbs some of dervish
end speculation
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Mar 29, 2007, 03:36 PM // 15:36
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#26
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Jungle Guide
Join Date: May 2005
Location: Germany
Guild: Servants of Fortuna
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My suggestion about merging:
Warrior + Assassin + Dervish: Does the game really need 3 melee classes?? 'Nuf said. Merge 'em. Or simply dump Dervish and Assassin. I wouldn't mind.
Necromancer + Ritualist: Fit together very well, theme wise. There are already many skill synergies now. Dump the Rt weapon spells, they are mostly redundant with monk skills. Instead, focus on spirit skills.
Paragon: Split this profession into two parts. Merge the chants and shouts with monk, and the spear skills with ranger:
Monk + Paragon: Both are mostly ranged support classes. Get rid of monk smiting; it has never been used for anything but solo farming. Instead, give the monk an attribute with support chants and shouts.
Ranger + Paragon: Again, both are ranged support classes. The spear fits well with the bow.
Elementalist should stay separate.
Mesmer should stay seperate, except with more AoE effect skills, so that it's more useful in PvE.
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Mar 29, 2007, 03:45 PM // 15:45
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#27
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Jungle Guide
Join Date: May 2005
Profession: W/Mo
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Also..the fact that they're going to a Light/Medium/Heavy armor system is so incredibly lame.
I enjoyed the fact that other classes has far different visual's than that of other classes.
*Sigh* It just seems that with every bit of info for GuildWars 2 my interest dwindles.
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Mar 29, 2007, 03:59 PM // 15:59
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#28
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Frost Gate Guardian
Join Date: Dec 2005
Location: Tyria
Guild: Astral Guard [AG]
Profession: W/R
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they will merge Warrior and Dervish, and PALADIN will be born in gw..i can smell what A-NET are farting.
Ritualist will be split between, monk, necromancer and ranger..Paragon will also be split between warrior (shouts, leadership, command, motivation sound like they should come from a warrior anyway) and maybe rangers will be granted the ability to be proficiant with all ranged weapons, ie spears aswell as bows..
speculation ofcourse.
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Mar 29, 2007, 04:12 PM // 16:12
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#29
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Forge Runner
Join Date: Jun 2006
Location: Mancland, British Empire
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LoL A paladin, you mean wammo?
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Mar 29, 2007, 04:12 PM // 16:12
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#30
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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Quote:
Originally Posted by Tetris L
My suggestion about merging:
Warrior + Assassin + Dervish: Does the game really need 3 melee classes?? 'Nuf said. Merge 'em. Or simply dump Dervish and Assassin. I wouldn't mind.
Necromancer + Ritualist: Fit together very well, theme wise. There are already many skill synergies now. Dump the Rt weapon spells, they are mostly redundant with monk skills. Instead, focus on spirit skills.
Paragon: Split this profession into two parts. Merge the chants and shouts with monk, and the spear skills with ranger:
Monk + Paragon: Both are mostly ranged support classes. Get rid of monk smiting; it has never been used for anything but solo farming. Instead, give the monk an attribute with support chants and shouts.
Ranger + Paragon: Again, both are ranged support classes. The spear fits well with the bow.
Elementalist should stay separate.
Mesmer should stay seperate, except with more AoE effect skills, so that it's more useful in PvE.
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Wow, you went the total opposite direction that I did.
I thought it would be nice to add variety to existing Professions (adding Spears to Warriors as an option, for example), you merged like to like.
Some comments: I get the feeling that GW2 will be even more solo friendly than GW. Monk smiting will (hopefully) not go away.
If anything, I'd like to see an even more potent offensive Monk class by adding Dervish skills. Reason? I want to see variety. I don't want only one melee class, one ranged class, one summoning class, etc.
Along those same lines, add Summon Elementals or similar spell to Elementalists.
I agree Mesmer needs more umph for PvE, and I love playing an Illusionary Weapon build in PvE.
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Mar 29, 2007, 04:22 PM // 16:22
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#31
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Desert Nomad
Join Date: Sep 2006
Guild: Crimson Claw
Profession: W/
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necro with scythe...like grim reaper with curses and such= dervish+necro
assasin will likely remain...probably with more utility as theives/raiders =
warrior with many weapon choices spear,sword,axe,hammer (hopefully two handed swords mmm= war+para
monk with some 'spiritual' ties = monk+ritualist
ranger will remain as well me thinks
necro with summoning powers minions and spirits and such= necro+ritualist
Mesmer will probably remain the same
and finally we will probably see a paladin/protector type class as well: merging warrior para and monk
thats my guess/hopes
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Mar 29, 2007, 04:36 PM // 16:36
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#32
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The Fallen One
Join Date: Dec 2005
Location: Oblivion
Guild: Irrelevant
Profession: Mo/Me
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Dervish maybe fused with warriors? Make is a specific following when creating a warrior? Paladin type warrior that wields a scythe. I <3 my dervish.
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Mar 29, 2007, 04:43 PM // 16:43
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#33
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Hall Hero
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The armor not being professions specific sounds pretty cool. Now I won't be jealous as a warrior seeing a cool set of ranger armor.
I hope we don't have armor drops, though...
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Mar 29, 2007, 04:58 PM // 16:58
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#34
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Desert Nomad
Join Date: Sep 2006
Guild: Crimson Claw
Profession: W/
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the armour not being class specific was refering to armour level...not appearence... there still needs to be some in-game way to distinguish classes
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Mar 29, 2007, 05:02 PM // 17:02
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#35
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Hall Hero
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Well it said Armor (value?), so it's undefined. Is there a source to the article for this?
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Mar 29, 2007, 05:06 PM // 17:06
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#36
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Lion's Arch Merchant
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I kind of like the original 6 classes... not so keen on the others... although they could easily merge some of them - like Dervish being a "type" of Warrior, Assasin being a "type" of Ranger, Ritualist being a "type" of Monk, etc.
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Mar 29, 2007, 05:30 PM // 17:30
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#37
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Banned
Join Date: Mar 2007
Location: EU
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Smells like Diablo 3 concept.
I really hope they leave mesmer in GW2.So far i hardly see any reason to buy GW2 and with out mesmer i'll bet will loose intrest for real.
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Mar 29, 2007, 05:36 PM // 17:36
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#38
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Furnace Stoker
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
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I think the mesmer is perhaps the most creative class I've seen from any game to date. I can't see ANet destroying something so amazingly well done.
Alex... can you shed a little light on this? Gaile?
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Mar 29, 2007, 05:50 PM // 17:50
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#39
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Ascalonian Squire
Join Date: Mar 2006
Profession: E/N
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would like to see them keep the elementalist class.. maybe mix in some of the paragon stuff with them.. they are usually at the back of the team caus of the squisheyness so they can shout to motivate etc.. sort of like the wize wizard characters u see in the movies.
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Mar 29, 2007, 05:51 PM // 17:51
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#40
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Lion's Arch Merchant
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I really hope it will be like this:
Warrior
Ranger+Assassin
Monk
Necromancer
Mesmer+Dervish (but only mysticism added)
Elementalist
Ritualist
Paragon
I also really hope that there will be no more class specific weapons anymore, but that class specific armor remains.
Jumping and moving durning combat = *puke*
What, is gw2 going to be a wow clone?
Last edited by Dj Tano; Mar 29, 2007 at 05:55 PM // 17:55..
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